From PC to Tabs: How it has Impacted the Gaming Industry

“The global videogame market is predicted to grow from 67 billion in 2012 to $82 billion in 2017,” according to DFC Intelligence, a leading market research and consulting company that focuses on the gaming and interactive entertainment markets.

This growth has especially been driven by the entrance of tablets and other mobile devices in the video gaming industry. In fact, the Electronic Entertainment Expo (E3), an annual conference, gives some insight into the future of the gaming industry. What came to light in the E3 2013 conference was the game developing companies were moving away from the bulky format of the Xbox One and the PS4, as well as gaming focused on the television to the compatibility of consoles to tablets.

This probably has a lot to do with the rising popularity of mobile devices and the need for people to entertain themselves on the go. Here’s a look at what the gaming revolution has in store for the future as the good old PC is slowly replaced with a swanky new tablet:

  • Mobility is the first advantage that comes to a gamer’s mind. It simply is more convenient to carry a tablet around rather than a laptop. Tablets can be used on almost every mode of transportation. Their extended battery life is definitely an advantage here. In addition, you don’t need all the additional hardware, like the mouse and keyboard.
  • Ease of use is the next benefit of a mobile device. Thanks to Steve Jobs, rather than using a stylus or mouse, we only need our palm and 2 fingers to play a game. Laptops and PCs require the use of the touchpad or a mouse for gaming.
  • The gaming experience is far richer on a tablet thanks to technologies like the second screen. Users can virtually access game menus and other associated options with just a swipe; the experience is made better by game developers who are now designing games keeping tablets in mind.

With so many advantages in store, it comes as no surprise that even large enterprises are supporting tablet versions of their franchises. Moreover, hardware manufacturers like NVIDIA, known for its graphics card for PCs and laptops, are seen developing tablets especially made for gaming.

Moreover open source operating systems like Android allow users to download games from a huge collection, pushing the number of users for gaming tablets even higher.

To conclude, gaming as an industry has grown in leaps and bounds ever since the advent of the Internet and is today poised on the threshold of a revolution. Asia, especially countries like China and India, are seen as growth markets for the gaming industry. In fact, Juniper Networks, one of the giants in the networking equipment segment, predicts that users worldwide will consume as much as $3 billion in purchasing apps, making tablets and other mobile devices the preferred device for gaming by 2016.

Leave a Reply

Your email address will not be published. Required fields are marked *