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How to Play Rummy

How To Play Rummy

Junglee Rummy, India’s most trusted rummy website, offers you a plethora of variants to play and has detailed tutorials to bring out the player in you. Read the following detailed, easy-to-understand guide to learn rules for playing rummy.

Rummy Rules: Getting Started

The rules of the rummy game are simple: you need to arrange all the cards in your hand in at least two sequences, out of which one has to be a pure sequence. The remaining cards can be arranged into valid sequences and/or sets. Follow these step-by-step instructions to learn how to play the Indian Rummy game.


How to Play Rummy: Basic Concepts

Sequence

A sequence is a group of three or more consecutive cards of the same suit.

Examples:
3♥-4♥-5♥
3♥, 4♥ and 5♥ are three consecutive cards of the same suit, ♥.

J♣-Q♣-K♣-A♣
J♣, Q♣, K♣ and A♣ are four consecutive cards of the same suit, ♣.

Set

A set is a group of three or four cards of the same value but different suits.

Examples:
A♥-A♣-A♦
All the A’s (Aces) are of different suits: ♥, ♣ and ♦.

7♦-7♣-7♠-7♥
All the 7s are of different suits: ♦, ♣, ♠, and ♥.

Note: All the cards in a set have to be of different suits in a rummy game. If two or more cards of the same suit are used, it is considered an invalid set. A set cannot have more than four cards. So, if you add a Joker to a set of four cards, it will be considered an invalid set.

Check out some examples of invalid sets below and learn how to play the rummy card game well.

Examples:
Q♠ is the wild Joker here.
K♥-K♥-K♦
Invalid Set: It has two K’s (Kings) of the same suit, ♥.

7♦-7♣-7♦-7♥
Invalid Set: It has two 7s of the same suit, ♦.
7♦-7♣-7♦-7♥-Q♥
Invalid Set: It has five cards including a wild Joker.

How to Play Rummy with Jokers

Two types of Jokers are used in rummy. They play a special role and can help you win a rummy game:

Wild Joker: When a rummy game begins, a wild Joker is selected randomly from the closed deck. It can be used in place of any other card. If Q ♥ is selected as the wild Joker, for example, then Q of any suit can be used as the wild Joker to replace any card. However, a pure sequence (explained in detail later) cannot have any card replaced by a Joker.

Examples:
Q♠ is the wild Joker here.
4♦-5♦-Q♠-7♦
Q♠ has replaced 6♦ to form a sequence of 4♦, 5♦, 6♦, 7♦. It is a valid sequence.

A♦-Q♣-A♠-A♥
Q♣ has replaced A♣ to form a set of A♦, A♣, A♠, A♥. It is a valid set.

Printed Joker (PJ): Printed Jokers play the same role in rummy games as wild Jokers. If you get printed Jokers in your hand, you can use them to replace any other cards to form sets and sequences. See the groups below and learn how to play the card game with printed Jokers.

Examples:
3♦-4♦-PJ-6♦
The PJ has replaced 5♦ to form a sequence of 3♦, 4♦, 5♦, 6♦. It is a valid sequence.

2♦-PJ-2♠-2♥
The PJ has replaced 2♣ to form a set of 2♦, 2♣, 2♠, 2♥. It is a valid set.
Note: If the printed Joker gets randomly selected as the wild Joker, then the Aces (A’s) of all the suits become wild Jokers.

Types of Sequences

Now, you know that a sequence is a group of three or more consecutive cards of the same suit. You should also know that there are two types of sequences used in 13-card rummy games. Learn here how to play rummy by forming pure and impure sequences:

Pure Sequence: A pure sequence is a group of three or more consecutive cards of the same suit formed without a Joker replacing any card. See the examples below to learn how to form pure sequences in rummy:

Examples:
3♥-4♥-5♥
Here no Joker (printed or wild) has been used. Hence, it’s a form a pure sequence.

8♠-7♠-6♠-5♠-4♠
No Joker (printed or wild) has been used here either, so it’s a pure sequence too.


Impure Sequence: An impure sequence is a group of three or more consecutive cards of the same suit formed with one or more Jokers. Check out the examples below to learn how to form impure sequences in rummy:

Examples:
4♦-5♦-Q♠-7♦
Q♠ has been used as a wild Joker to replace 6♦ to form a sequence of 4♦, 5♦, 6♦, 7♦.

8♠-Q♥-6♠-5♠-PJ
Here Q♥ (wild Joker) and a printed Joker replace 7♠ and 4♠ respectively to form a sequence of 8♠, 7♠, 6♠, 5♠, 4♠.

Note: A wild Joker can be used to form a pure sequence if it is used in its original value and as a card of its original suit, not as a Joker.

Example:
K♥-Q♥-J♥ (Q♥ is the wild Joker.)
Here, even if Q♥ is the wild Joker, the sequence formed is a pure sequence, as K♥, Q♥ and J♥ are of the same suit, ♥, and Q♥ has been used in its original value.


Play

Rummy is one of the most popular card game of picks and discards. Picking and discarding cards properly is one of the main rules for playing rummy:

(i) First pick a card from either the Closed deck or the Open deck.

(ii) Then discard one of the cards to the Open deck.



How to Win in Rummy

When you have arranged all the cards in your hand in proper sequences and/or sets, including one pure sequence, you need to declare the game by discarding one of your cards to the Finish slot. After you have declared the game, you need to arrange your cards in proper sequences and/or sets to show them to your opponents and wait for them to show their hands.

Valid Declarations

Example #1: Valid Set
A♥-2♥-3♥-4♥| 5♣-6♣-7♣ | 8♦-8♠-8♣ | K♠-K♦-K♣
This is a valid declaration as it meets the objective of the game.
(i) All the 13 cards are arranged in valid sequences and sets.
(ii) It has a minimum of two sequences: A♥, 2♥, 3♥, 4♥ and 5♣, 6♣, 7♣. Both are pure sequences and meet the game objective of having at least two sequences, out of which one must be a pure sequence. See the examples below to learn how to make valid declarations:

Example #2: Valid Set
10♥ is the wild Joker here.
A♥-2♥-3♥-10♥| 5♣-6♣-7♣ | 8♦-8♠-8♣ | K♠-K♦-K♣
This is a valid declaration as it meets the objective of the game.
(i) All the 13 cards are arranged in valid sequences and sets.
(ii) It has a minimum of two sequences: 5♣-6♣-7♣ and A♥-2♥-3♥-10♥. Here, 5♣-6♣-7♣ is a pure sequence, and A♥-2♥-3♥-10♥ is an impure sequence. It meets the objective of the game of having at least two sequences, out of which one is a pure sequence. Remember the right way to declare a valid hand.

Invalid Declarations

Example #1: Invalid Set
A♥-2♥-3♥-4♥-5♥ | 4♣-5♣-6♣-7♣ | 8♦-8♦-8♥-8♣ |
A set is a group of three or four cards of the same face value but different suits. Here, 8♦-8♦-8♥-8♣ is an invalid set as there are two cards of the same suit, 8♦, in the group.

Example #2: Wrongly Declared Without a Sequence
Here, 10♥ is the wild Joker.
8♦-8♠-8♥ | A♦-A♠-A♥ | 9♥-9♣-9♥ | 5♦-5♠-5♥-10♥|
There are no sequences in this example. In order to make a valid declaration, there have to be at least two sequences, out of which one has to be a pure sequence.

Example #3: Wrongly Declared Without Two Sequences
Here, 10♥ is the Wild Joker.
A♥-2♥-3♥-4♥ | 4♣-4♠-10♥ | 8♦-8♠-8♥ | 3♦-3♠-3♥ |
There is only one sequence in this example. In order to make a valid declaration, there has to be at least one pure sequence (without any Joker) and another sequence (with or without a Joker). Here, there is only one sequence, so it is an invalid declaration.

Example #4: Wrongly Declared Without a Pure Sequence
10♥ is the Wild Joker
A♥-2♥-3♥-10♥ | 4♣-5♣-10♥ | 8♦-8♠-8♥ | 3♦-3♠-3♥ |
There is no pure sequence in this example. In order to make a valid declaration, there has to be at least one pure sequence (without any Joker) and another sequence (with or without a Joker). Since there is no pure sequence in this example, it’s an invalid declaration. Remember these examples to understand how to play rummy card game without making an invalid declaration.



Scoring Points in Rummy

Point calculation is the final aspect of rummy. Learn the rummy rules on how to calculate points at the end of each rummy game.

Winning Points: The winner gets zero points.

Losing Points: The loser/losers get minus points equal to the total value their unmatched/unarranged cards.

Values of High Cards
The A’s (aces) of all the suits are worth 10 points each.
The K’s (Kings) of all the suits are worth 10 points each.
The Q’s (Queens) of all the suits are worth 10 points each.
The J’s (Jacks) of all the suits are worth 10 points each.

All the Jokers, both wild and printed ones, have zero points.

Values of Other Cards
All other cards are worth their face value, that is, the numbers printed on them.

Examples:
8♥ is worth 8 points.
2♠ is worth 2 points.

In 13-card rummy, if the losing player does not have two sequences including a pure sequence, the value of all the cards in his/her hand is added up (capped at 80 points). However, if the losing player has formed two or more sequences including a pure sequence, then only the points of the cards that are not arranged in a sequence or set are added up. Check out the examples below and learn how to play rummy card game with the right calculation of points.

Examples:
If the losing player has the following groups of cards, then he/she loses by 46 points.
Wild Joker: Q♦
A♥-2♥-3♥ | 5♣-6♣-Q♦ | 8♦- 8♠- 4♣ | 3♦- 3♣ | K♠- Q♠
Here, the losing player has two sequences: one pure sequence (A♥ 2♥ 3♥) and the other (5♣ 6♣ Q♦) an impure sequence. Since the player has two sequences including a pure sequence, only the points of the unmatched cards will be added up: 8 (8♦) + 8 (8♠) + 4 (4♣) + 3 (3♦) + 3 (3♣) + 10 (K♠) + 10 (Q♠) = –46 points.

If the losing player has the following groups of cards, then he/she loses by 78 points. Wild Joker: A♦
4♠-4♥-4♣| 4♦-5♦-A♦ | 3♠, 7♠, 8♠ | Q♦, K♦ | 10♣, 9♣
Here, the losing player has not formed two sequences. Therefore, the points of all the cards in his/her hand will be added up: 4 (4♠) + 4 (4♥) + 4 (4♣) + 4 (4♦) + 5 (5♦) + 0 (A♦) + 3 (3♠) + 7 (7♠) + 8 (8♠) + 10 (Q♦) + 10 (K♦) + 10 (10♣) + 9 (9♣) = –78 points

Maximum Points in a Game
In 13-card rummy, a player can get a maximum of –80 points irrespective of the total value of the cards in his/her hand.

Wrong Declaration: If a player declares the hand without completing the objective or without forming correct sequences and/or sets, he/she is penalized with –80 points.

First Drop: A player gets 20 points if he/she drops out of the game on his/her very first turn without picking a card from the Open Deck.

Middle Drop: If a player drops out of the game any time after his/her first turn, he/she gets –40 points.

Consecutive Misses: If a player misses three consecutive turns, he/she gets a middle drop and is automatically dropped out of the game.

Losing Players with a Valid Hand: Players who declare their combinations second and have a valid hand get –2 points. So, if you win a game against players who also have a valid hand, the losing players with valid hands lose by two points each.

Leaving the Table: You will get a Middle Drop of 40 points if you leave the table after picking a card.

Point Calculation in Cash Rummy

When you play online rummy for real cash, you win or lose on the basis of the points scored. The amount won or lost in cash rummy is calculated according to the predecided chip value, that is, the value of each point in rupees. The winner wins the entire cash amount lost by all the losing players at the table. Learn here how to play rummy by calculating points in cash rummy games:

Winnings = Sum of the points of all the opponents X Value of each point in rupees – Junglee Rummy Fee

Let us examine a scenario where 4 players are playing a rummy game for real cash at a Rs.160 table with Rs. 2 per point/chip. If a player wins the game, and the other 3 players lose by 20, 40 and 50 points, then the winnings will be calculated as: 2 x (20 + 40 +50) = Rs. 220. This amount will be added to the winner’s account after the deduction of the Junglee Rummy Fee.

These are the rummy game rules you should know to play rummy well. With people who know how to play cards, rummy is usually the most popular indoor game. Learn the rules, play the game and find out for yourself why.

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