Junglee Rummy, India’s most trusted rummy website, offers you a plethora of variants to play and has detailed tutorials to bring out the player in you. Read on to learn rummy rules explained in a detailed, easy-to-understand manner.

The rules of a rummy game are simple: you need to arrange all the cards in your hand to form at least two sequences, out of which one has to be a pure sequence. The remaining cards should be arranged in valid sequences and/or sets. Follow the step-by-step instructions to learn how to play the Indian Rummy game:

**Note:** All the cards in a set have to be of different suits. If two or more cards of the same suit are used, it will be considered an invalid set. A set cannot have more than four cards. So, if you add a Joker to a set of four cards, it will be considered an invalid set.

Two types of Jokers are used in rummy. They play special roles and can help you win a rummy game:

**Printed Joker (PJ):** Printed Jokers play the same role in rummy games as wild Jokers. If you get printed Jokers, you can use them to replace any other cards to form sets and sequences. See the groups below and learn how to play the rummy card game with printed Jokers.

Examples

3♦-4♦-PJ-6♦

The PJ has replaced 5♦ to form a sequence of 3♦, 4♦, 5♦, 6♦. It is a valid sequence.

2♦-PJ-2♠-2♥

The PJ has replaced 2♣ to form a set of 2♦, 2♣, 2♠, 2♥. It is a valid set.

**Note:** If the printed Joker gets randomly selected as the wild Joker, then the aces (A’s) of all the suits become wild Jokers.

Now you know that a sequence is a group of three or more consecutive cards of the same suit. You should also know that there are two types of sequences used in 13-card rummy games. Learn here how to play cards rummy with pure and impure sequences:

**Pure Sequence:** A pure sequence is a group of three or more consecutive cards of the same suit formed without a Joker replacing any card.

**Note:** A wild Joker can be used to form a pure sequence if it is used in its original value and as a card of its original suit, not as a Joker.

Here, even if Q♥ is the wild Joker, the sequence formed is a pure sequence, as K♥, Q♥ and J♥ are of the same suit, ♥, and Q♥ has been used in its original value.

Rummy is one of the most popular card games of picks and discards. Picking and discarding cards properly is one of the main rules of rummy:

(i) First pick a card from either the Closed deck or the Open deck. (ii) Then discard one of your cards to the Open deck.

When you have arranged all the cards in your hand in proper sequences and/or sets, including one pure sequence, you need to declare the game by discarding one of your cards to the Finish Slot. After you have declared the game, you need to arrange your cards in proper sequences and/or sets to show them to your opponents and wait for them to show their hands.

This is a valid declaration as it meets the objective of the game.

(i) All the 13 cards are arranged in valid sequences and sets.

(ii) It has a minimum of two sequences: A♥, 2♥, 3♥, 4♥ (pure sequence) and 5♣, 6♣, PJ (sequence). The hand has at least two sequences, out of which one is a pure sequence. The other cards are arranged in sets.

Example #1: Invalid Set

A set is a group of three or four cards of the same face value but different suits. Here, 8♦-8♦-8♥-8♣ is an invalid set as there are two cards of the same suit, 8♦, in the group.

Example #2: Declaring Without a Sequence

There are no sequences in this example. In order to make a valid declaration, there have to be at least two sequences, out of which one has to be a pure sequence.

Example #3: Declaring Without Two Sequences

There is only one sequence in this example. In order to make a valid declaration, there has to be at least one pure sequence (without any Joker) and another sequence (with or without a Joker). Here, there is only one sequence, so it is an invalid declaration.

Example #4: Declaring Without a Pure Sequence

There is no pure sequence in this example. In order to make a valid declaration, there has to be at least one pure sequence (without any Joker) and another sequence (with or without a Joker). Since there is no pure sequence in this example, it’s an invalid declaration. Remember these examples to understand how to play rummy card game without making an invalid declaration.

Point calculation is the final aspect of rummy. Learn the rummy for calculating points at the end of each rummy game.

In 13-card rummy, if the losing player does not have two sequences including a pure sequence, the value of all the cards in his/her hand is added up (capped at 80 points). However, if the losing player has formed two or more sequences including a pure sequence, then only the points of the cards that are not arranged in a sequence or set are added up. Check out the examples below and learn how to play rummy card game with the right calculation of points.

**Examples**

If the losing player has the following groups of cards, then he/she loses by 46 points.

Here, the losing player has two sequences: one pure sequence (A♥ 2♥ 3♥) and the other (5♣ 6♣ Q♦) an impure sequence. Since the player has two sequences including a pure sequence, only the points of the unmatched cards will be added up: 8 (8♦) + 8 (8♠) + 4 (4♣) + 3 (3♦) + 3 (3♣) + 10 (K♠) + 10 (Q♠) = 46 points.

If the losing player has the following groups of cards, then he/she loses by 78 points.

Here, the losing player has not formed two sequences. Therefore, the points of all the cards in his/her hand will be added up: 4 (4♠) + 4 (4♥) + 4 (4♣) + 4 (4♦) + 5 (5♦) + 0 (A♦) + 3 (3♠) + 7 (7♠) + 8 (8♠) + 10 (Q♦) + 10 (K♦) + 10 (10♣) + 9 (9♣) = 78 points

In 13-card rummy, a player can get a maximum of 80 points irrespective of the total value of the cards in his/her hand.

**Wrong Declaration:** If a player declares the hand without completing the objective or without forming correct sequences and/or sets, he/she is penalized with 80 points.

**First Drop:** A player gets 20 points if he/she drops out of the game on his/her very first turn without picking a card from the Open Deck.

**Middle Drop:** If a player drops out of the game any time after his/her first turn, he/she gets 40 points.

**Consecutive Misses:** If a player misses three consecutive turns, he/she gets a middle drop and is automatically dropped out of the game.

**Losing Players with a Valid Hand:** Players who declare their combinations second and have a valid hand get 2 points. So, if you win a game against players who also have a valid hand, the losing players with valid hands lose by two points each.

**Leaving the Table:** You will get a Middle Drop of 40 points if you leave the table after picking a card.

When you play online rummy for real cash, you win or lose on the basis of the points scored. The amount won or lost in cash rummy is calculated according to the predecided chip value, that is, the value of each point in rupees. The winner wins the entire cash amount lost by all the losing players at the table. Learn here how to play rummy by calculating points in cash rummy games

Winnings = Sum of the points of all the opponents X Value of each point in rupees – Junglee Rummy Fee

Let us examine a scenario where 4 players are playing a rummy game for real cash at a Rs.160 table with Rs. 2 per point/chip. If a player wins the game, and the other 3 players lose by 20, 40 and 50 points, then the winnings will be calculated as: 2 x (20 + 40 +50) = Rs. 220. This amount will be added to the winner’s account after the deduction of the Junglee Rummy Fee.

These are the rummy card game rules you should know to play rummy well. If you have any queries about rummy rules, please Contact Us. We will provide you with more details and comprehensive game rules to help you master the game of rummy.

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